Answer:
2.As the name defines that over-the-shoulder perspective, this is the camera position where the viewer can see the front view of the game, like this position is from the back or from the shoulder’s so the player can easily judge the game and play the game easily. So this position is very popular in the games. Furthermore, if we talk about this position according to the first person, this is the same like you are watching from the player’s eye and this makes the game more attention seeker for the player and also those who are watching the game. Likewise, the second person is not much important in the game because this is not controlled by the player but the second person is focused on the player’s action, so the camera position is much less important for the second person. Similarly, the third person is more important than the second person. The third person usually practical consideration like this makes the situation clearer and easier for the player and draws a very clear picture to everyone.
3.When you are talking about the games and building a very interactive game, then this is very important that the game should have some logic and goals. Without a goal and illogic games not lasts a good thought. Catch up mechanics specifically use to define some kind of rewards and goals in the game that will be helpful for the player. Similarly, the single-player games are more interactive as compared to the multi-player because multi-player involve many other people who will be not accepted easily. I catch up mechanics involved in the single-player then this does not mean that you are giving a chance again to win instead to end the game quickly. While using the AI in games for both types, this will give a much higher interactive level and entertaining level. Not every player can take the difficulty level that can be offered after the AI, but after combining the AI with the catch-up mechanics, the game level becomes higher with every perspective.
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