Answer:
B. To explore how game companies are getting gamers to be more invested in their games .
Step-by-step explanation:
"How Video Games are Getting Inside Our Head— And Wallet" is an informational text by Steve Henn about the dangers of the online games that children get addicted to. In this text, Henn provides instances and opinions on how these virtual games have become the new normal for kids while the developers influence them to do more than just play the games.
The text delves into how children have become so addicted to playing games that they no longer feel like going out. And this had led to many instances of parents being angry and frustrated over their kid's behaviors. Not only that, but these games are also how developers influence the children to be more addictive, even leading them to spend money. They tweak the games, making small changes every now and then, and then even studying their behaviors and try to influence them to get more invested in these games.
Thus, the main purpose of this text seems to be that the author wants to explore the acts of game companies in trying to get their games more invested in their games and thus, provide more profit for them.