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g write the code that would support overload for the * operator that will allow scalar multiplication, i.e. a double times a point.

User Jc John
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1 Answer

4 votes

Answer:

Here is one possible way to implement overload for the * operator that will allow scalar multiplication:

struct Vec3 {

float x, y, z;

Vec3 operator*(float scalar) const {

return Vec3{x * scalar, y * scalar, z * scalar};

}

};

This code defines a Vec3 struct that represents a three-dimensional vector, and it overloads the * operator to perform scalar multiplication. The * operator takes a float value as its right-hand operand and returns a new Vec3 object that is the result of scaling the original vector by the given scalar value.

User Tom Norton
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