Final answer:
A pointer is a data type that stores the memory address of another variable or object. On a 32-bit processor, a pointer is usually allocated 4 bytes, while on a 64-bit processor, a pointer is allocated 8 bytes.
Step-by-step explanation:
A pointer is a data type that stores the memory address of another variable or object in a program. The size of a pointer depends on the processor architecture. On a 32-bit processor, a pointer is typically allocated 4 bytes, while on a 64-bit processor, a pointer is usually allocated 8 bytes. The size of a pointer on a computer depends on the computer's architecture.
On a 32-bit processor, a pointer is allocated 4 bytes of memory, while on a 64-bit processor, a pointer is typically allocated 8 bytes of memory. It's important to note that the size of a pointer is not dependent on the type of data it is pointing to but rather on the architecture of the system it is running on. Therefore, regardless of the data type, pointers will have the same size within the same system architecture.