Final answer:
To create a simple random 3D maze, utilize GameplayKit for the maze generation logic and OpenGL with GLSL for rendering. Use GKGridGraph and GKRandomSource to define the structure, and apply GLSL shaders for drawing the maze.
Step-by-step explanation:
To generate a simple random 3D maze in Swift using GameplayKit, you can make use of the GKRandomSource, GKGridGraph, and GKGraphNode classes for the maze logic. For rendering with OpenGL and GLSL, create a 3D model representation of the maze walls and utilize GLSL shaders to handle the visual aspects. The algorithm could go as follows:
- Initialize a GKGridGraph with the desired dimensions for your 3D maze.
- Use GKRandomSource to randomly remove edges or nodes to create the paths in the maze.
- Convert the grid graph into a mesh that can be rendered using OpenGL.
- Write a vertex and fragment shader pair in GLSL to draw the mesh on the screen.
By combining these elements, the generated maze will be both randomly created and efficiently rendered in 3D.