Final answer:
We need to create a WanderBot class with attributes character, position, moves, and grid_size. The bot is designed to wander around a grid randomly, with moves indicating possible directions it can take.
Step-by-step explanation:
We need to create a class called WanderBot. This bot is designed to wander around a grid in a random manner. Let's define the WanderBot class with the following instance attributes;
- Character - A string representation of the bot.
- Position - A list containing two integers which represent the bot's current position on the grid.
- Moves - A list of lists, where each sublist contains two integers representing a move that the bot can make.
- Grid_size - An optional integer that sets the size of the grid the bot is wandering on; if not set, it will default to None.
Here is a simple Python class to represent the WanderBot:
class WanderBot:
def __init__(self, character, grid_size=None):
self.character = character
self.position = [0, 0]
self.moves = [[-1, 0], [1, 0], [0, -1], [0, 1]]
self.grid_size = grid_size
# Additional methods to enable the bot to wander could be added here
The position attribute starts at [0, 0], but can be updated as the WanderBot moves around the grid. The moves list represents potential moves the WanderBot could make, with each move being a vector that changes the position.