Final answer:
Linear interpolation code should include a specification for the desired motion along the line, usually using two points: the starting and ending points.
Step-by-step explanation:
In computer programming, when using linear interpolation, it is important to include a specification for the desired motion along the line. This specification often includes two points: the starting point and the ending point of the motion. The code can then calculate the interpolated values between these two points to create a smooth motion. For example, if you want an object to move smoothly from point A to point B, you would specify the coordinates (x, y, z) of point A and the coordinates (x, y, z) of point B.
Lines of code for linear interpolation should include a speed specification, which is essential to define the transition rate between values.
Every line of code that calls for a linear interpolation move should include a speed specification. When representing motion graphically, the description should include, where possible, the position, the time, and the speed at which an object moves. Speed is crucial as it defines how fast the object is moving from one point to another during the interpolation process. In programming terms, this often relates to how quickly the transition between values is completed.