Final answer:
Based on the data provided in the article and industry research, it is recommended to continue with the development strategy for the strategy game targeted at men aged 29 to 35.
Step-by-step explanation:
In the article on Flurry Blog, a gaming marketing gap for men between the ages of 30 and 40 is identified. Our startup game is targeted at men aged 29 to 35, and we want to develop a strategy game that can be played by men from their late 20s through their late 30s. Industry research shows that the average strategy player is 28 years old with a standard deviation of 4.8 years.
To determine whether our target market falls within the range of the average strategy player, we can use a statistical concept called standard normal distribution. This distribution describes how likely it is for a randomly selected individual to fall within a certain range of scores or measurements based on their distance from the mean (average) score or measurement.
First, we need to convert our age range (29-35) into z-scores using the following formula:
z = (x - μ) / σ
where x is the age, μ is the mean age of strategy players (28), and σ is the standard deviation (4.8).
For our target market (age range: 29-35), we calculate z-scores as follows:
z1 = (29 - 28) / 4.8 = -0.21
z2 = (35 - 28) / 4.8 = 0.65
Using a z-score table or a statistical software program, we can determine that there is approximately a 60% chance that a randomly selected strategy player falls within the age range of our target market (29-35). This means that our development strategy is likely to reach our intended audience.
In summary, based on the data provided in the article and industry research, as well as statistical analysis, we recommend continuing with our development strategy for the strategy game targeted at men aged 29 to 35.