Final answer:
A program to draw a red circle on top of a blue square in the center of a canvas would require calculating the center position for both shapes using their dimensions and the canvas size, then using graphics functions to fill the shapes in the appropriate colors.
Step-by-step explanation:
Program to Draw a Red Circle on Top of a Blue Square
To accomplish the task of drawing a red circle on top of a blue square in the center of the canvas using a programming platform like CodeHS, one could use a language like JavaScript with a graphics library. Here's a sample code snippet:
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var squareSize = 100;
var circleDiameter = 100;
// Draw blue square
context.fillStyle = 'blue';
context.fillRect((canvas.width - squareSize) / 2, (canvas.height - squareSize) / 2, squareSize, squareSize);
// Draw red circle
context.beginPath();
context.arc(canvas.width / 2, canvas.height / 2, circleDiameter / 2, 0, 2 * Math.PI, false);
context.fillStyle = 'red';
context.fill();
The blue square has sides of 100 pixels each, and the red circle has a diameter of 100 pixels. This is placed in the center of the canvas by calculating the starting points for the square and the circle's center.
Make sure to adjust the canvas element's size appropriately and include the script in an environment where it can run, such as an HTML page with a canvas element with the id 'myCanvas'.