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Please complete the following questions. It is important that you use complete sentences and present the questions and answers when you submit your work.

How do you make sure your ideas are original and not copied directly from other video games? Explain.
Explain how the four game mechanics mentioned in the unit (reward, risk/loss, levels, and feedback) could work together to create an interesting sports video game.
You’ve learned that video games use rewards to keep players coming back for more. Can you think of an example in real life that uses rewards to keep people coming back for more? How is this similar to video game rewards? Explain.
The unit says this about levels: “As the levels get harder, the environment might also change, the music might get more intense, and the colors might change shades for a completely different mood.”
Imagine that you are working on a game, and with each level that they progress to, the player encounters a greater risk to their health and life. How would you alter the music, colors, and other aspects of the environment to reflect this risk? Describe and explain. Why do you feel these environment choices and changes reflect increasing risk?
When designing a video game, it is important to make sure that the game offers a balance of risk and reward to keep your players challenged but not frustrate them so much that they do not want to continue playing. How would you assess and test your game before completing it to ensure that you had the right balance of risk/reward? Is there any way to know that you have achieved that balance for every player?

2 Answers

3 votes

Answer:

well... i came for the same answer

Step-by-step explanation:

User Nakima
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This is what I have so far

Designing a video game takes tons of creativity. What inspires your personal creativity and ideas for video games? Explain and give several specific examples. How do you make sure your ideas are original and not copied directly from other video games? Explain.

What inspires my personal creativity is all the indie games I have played in the past, and they have always amazed me with their design, video games have always been a part of me from the Mario games I played when I was little to AAA titles. My ideas are original because I’ve seen so much, that I know when something is unique and original.

Explain how the four-game mechanics mentioned in the unit (reward, risk/loss, levels, and feedback) could work together to create an interesting sports video game.

Every 10 levels is a new sport and each level is harder, but at the end of each level you earn money to buy better gear, (like a system from simple rpg,) but if you lose, you also lose money. Also, you would need to use feedback that you would get from players to improve the game.

You’ve learned that video games use rewards to keep players coming back for more. Can you think of an example in real life that uses rewards to keep people coming back for more? How is this similar to video game rewards? Explain.

When a person works 1 job for many years, they may get burnt out, but if they get a raise or a promotion every once and awhile, then they will be more motivated and come back for more. This is similar to games in a few ways, like if you play a single game for years, it will get boring, but if that game receives an update, then it will motivate people to play.

User Mohamed Saligh
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