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Describe common gaming tasks that would make sense to set up as each of the following: a forever loop; a conditional-controlled loop; a count-controlled loop.

2 Answers

3 votes

Answer:

a count-controlled loop.

Step-by-step explanation:

That is my edu guess.

User Edwinner
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5 votes

Answer:

Forever loop: a movement the goes on for ever

Count-controlled loop: a g They are so common, most programming

languages have "shorthand" syntax for such loops.

conditional-controlled loop: repetitive control structures are a way for computer programs to repeat one or more various steps.

Step-by-step explanation:

I don't have an explanation sorry.

User Janaka
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