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In Activity 1.2, Jane McGonigal makes what argument in "Reality is Broken: Why Games Make Us Better and How They Can Change the World (Part One)"?

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Answer:

MAcGonigal shows how remarkable it is that society spends more time in a virtual world in a game, than in a real world.

Step-by-step explanation:

He says that this happens because the real world is unsatisfactory and does not present rewards that leave individuals motivated to look for solutions and innovations for him, since the virtual environment seems much more promising and does not promote the individual's feeling of feeling like a failure within a disturbed and disturbing world. In other words, the real world is demotivating and makes us bad people because of that, unlike the virtual world that is stimulating and always makes us look for the best.

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