Answer:
McGonigal is trying to convince her non-gamer audience and concerned parents, teachers, and politicians that gaming is good and beneficial.
Step-by-step explanation:
'Reality is Broken: Why Games Make Us Better and How They Can Change the World' is a book written by Jane McGonigal. The book presents counter-argument on why games are important and how it proves to be beneficial.
In her essay, she is trying to convince her readers which includes concerned parents, teachers, politicians, and non-gamers who thinks that gaming is a waste of time and money.
The textual evidence that supports this claim:
'The ever-skyrocketing amounts of time and money spent on games are being observed with alarm by some—concerned parents, teachers, and politicians—and eagerness by others—the many technology industries that expect to proft greatly from the game boom. Meanwhile, they are met with bewilderment and disdain by more than a few nongamers, who still make up nearly half of the U.S. population, although their numbers are rapidly decreasing. Many of them deem gaming a clear waste of time.'