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Whom is McGonigal trying to convince? What evidence supports your answer?

User Kurt Revis
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This question is incomplete, here´s the complete question.

Read "Reality Is Broken: Why Games Make Us Better and How They Can Change the World," by Jane McGonigal.

Whom is McGonigal trying to convince? What evidence supports your answer?

Answer: The detractors of games: "concerned parents, teachers, and

politicians", as well as nongamers who consider gaming a waste of time.

Step-by-step explanation:

McGonigal explains that despite the growing concern about the increasing use of games as a waste of time, there´s historical evidence (the Lydians account) that games that provide an immersive experience and a distraction from their (metaphorical) hunger for things such as a better job or at least a sense of belonging to the community.

User Bodokh
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