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Students recently created a Gaming Club at their school. On Friday of every week, students bring in their gaming consoles (Xbox, Playstation, etc) and they play their favorite games with other users online. The only problem seems to be that there is a lot more lag (delay in the actions of the controller and in game actions) then when playing at home. What might NOT be the issue students are having in their Gaming Club?

The bandwidth of the school’s internet connection is lower than at home.

There is a longer latency in the internet communications than students are use to at their home.

The gaming consoles RAM is not high enough at school.

There are too many devices connected to the same internet connection.

1 Answer

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Answer:

first line, that is "The bandwidth of the school’s internet connection is lower than at home" is the correct answer.

Step-by-step explanation:

The network school bandwidth, speed, and list of phones can all be considerations here. In school might have a network that does not allow high MBPS or via its ISP, it might have a low bandwidth plan. It based on the router's size, frequency, and link of the firewall and gaming network, the bandwidth may be lower.

  • The Most probably, the device isn't the source but it acts in the match were caused by the link.
  • If the school requires the server for transport broadband connections, the network can slow the process through pc specifications and link to either the network.
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