Answer:
a) initial state description
At(Monkey, A) ∧ At(Bananas, B) ∧ At(Box, C) ∧
Height(Monkey, Low) ∧ Height (Box, Low) ∧
Height (Bananas, High) ∧ Push(Box) ∧ ClimbUp(Box)
b) the six action schemas.
1 - Go from one place to another
Action (Go(x, y),
PRECONDITION: At (Monkey, x)
EFFECT: At (Monkey, y) ∧¬At(Monkey, x))
2 - Push an object from one place to another
Action (Push(b, x, y),
PRECONDITION: At (Monkey, x) ∧ Can Push(b)
EFFECT: At(b, y) ∧ At (Monkey, y) ∧¬At(b, x) ∧¬At(Monkey, x))
3 - Climb up unto an object
Action (ClimbUp(b),
PRECONDITION: At(b, x) ∧ At(Monkey, x) ∧ ClimbUp(b)
EFFECT: On (Monkey, b) ∧¬Height (Monkey, High))
4 - ClimbDown from an object
Action (ClimbDown (b),
PRECONDITION: On (Monkey, b) ∧ Height (Monkey, High)
EFFECT: ¬On (Monkey, b) ∧¬Height (Monkey, High) ∧ Height(Monkey, Low))
5 - Grasp an object
Action (Grasp (object, position, height),
PRECONDITION: Height(Monkey, h) ∧ Height(b, h) ∧ At(Monkey, x) ∧ At(b, x)
EFFECT: Has(Monkey, b))
6 - Ungrasp an object
Action (Ungrasp(b),
PRECONDITION: Have(Monkey, b)
EFFECT: Has(Monkey, object))
c) general goal state.
Has(Monkey, Bananas, s) ∧ (ЗхAt(Box, x, s₁) ∧ At(Box, x, s))
STRIPS only consider about goal state, there is no relation between two states within the plan, so there is no way to represent this goal.