Answer:
Step-by-step explanation:
#include <iostream>
#include <math.h>
using namespace std;
int equal(float a[3], float b[3])
{
for(int i=0;i<3;i++)
if(a[i]!=b[i])
return 0;
return 1;
}
int main()
{
int dimension;
cout<<"Enter the dimension of three vectors ->";
cin>>dimension;
float *v1=new float[dimension];
float *v2=new float[dimension];
float *v3=new float[dimension];
cout<<"Enter the coordinates of v1 ->";
for(int i=0;i<dimension;i++)
{cin>>v1[i];
}
cout<<"Enter the coordinates of v2 ->";
for(int i=0;i<dimension;i++)
{cin>>v2[i];
}
cout<<"Enter the coordinates of v3 ->";
for(int i=0;i<dimension;i++)
{cin>>v3[i];
}
cout<<"v1 = < ";
for(int i=0;i<dimension;i++)
cout<<v1[i]<<" ";
cout<<">\\";
cout<<"v2 = < ";
for(int i=0;i<dimension;i++)
cout<<v2[i]<<" ";
cout<<">\\";
cout<<"v3 = < ";
for(int i=0;i<dimension;i++)
cout<<v3[i]<<" ";
cout<<">\\";
cout<<"v1+v2= < ";
for(int i=0;i<dimension;i++)
cout<<v1[i]+v2[i]<<" ";
cout<<">\\";
cout<<"(v2+v3)*v1 = ";
int sum=0;
for(int i=0;i<dimension;i++)
{
sum+=((v2[i]+v3[i])*v1[i]);
}
cout<<sum;
cout<<"\\";
cout<<"|v1-v3| = ";
sum=0;
for(int i=0;i<dimension;i++)
{
sum+=((v1[i]-v3[i])*(v1[i]-v3[i]));
}
cout<<sqrt(sum);
cout<<"\\";
cout<<"v1*v2 = ";
sum=0;
for(int i=0;i<dimension;i++)
{
sum+=(v2[i]*v1[i]);
}
cout<<sum;
cout<<" and ";
cout<<"|v2|*|v1| = ";
int sum1=0,sum2=0;
for(int i=0;i<dimension;i++)
{
sum1+=((v2[i])*v2[i]);
sum2+=((v1[i])*v1[i]);
}
cout<<sqrt(sum1*sum2);
cout<<"\\";
cout<<"\\Enter three 3-D vectors.";
dimension=3;
float *v4=new float[dimension];
float *v5=new float[dimension];
float *v6=new float[dimension];
cout<<"\\Enter v4 ->";
for(int i=0;i<dimension;i++)
{cin>>v4[i];
}
cout<<"Enter v5 ->";
for(int i=0;i<dimension;i++)
{cin>>v5[i];
}
cout<<"Enter v6 ->";
for(int i=0;i<dimension;i++)
{cin>>v6[i];
}
cout<<"v4 = < ";
for(int i=0;i<dimension;i++)
cout<<v4[i]<<" ";
cout<<">\\";
cout<<"v5 = < ";
for(int i=0;i<dimension;i++)
cout<<v5[i]<<" ";
cout<<">\\";
cout<<"v6 = < ";
for(int i=0;i<dimension;i++)
cout<<v6[i]<<" ";
cout<<">\\";
//compute v4xv5
float tem[3];
tem[0]=v4[1]*v5[2]-v4[2]*v5[1];
tem[1]=v4[2]*v5[0]-v4[0]*v5[2];
tem[2]=v4[0]*v5[1]-v4[1]*v5[0];
float mag=0;
for(int i=0;i<3;i++)
mag+=(tem[i]*tem[i]);
mag=sqrt(mag);
cout<<"tem = < ";
for(int i=0;i<dimension;i++)
cout<<tem[i]<<" ";
cout<<">\\";
cout<<mag<<"\\";
cout<<"v4xv5/(|v4xv5|) = <";
for(int i=0;i<3;i++)
cout<<tem[i]/mag<<" ";
cout<<" >\\";
cout<<"unit(v4xv5) = <";
for(int i=0;i<3;i++)
cout<<tem[i]/mag<<" ";
cout<<" >\\";
float v7[3];
v7[0]=v5[0]+v6[0];
v7[1]=v5[1]+v6[1];
v7[2]=v5[2]+v6[2];
tem[0]=v4[1]*v7[2]-v4[2]*v7[1];
tem[1]=v4[2]*v7[0]-v4[0]*v7[2];
tem[2]=v4[0]*v7[1]-v4[1]*v7[0];
cout<<"(v4x(v5+v6)) = < ";
for(int i=0;i<3;i++)
cout<<tem[i]<<" ";
cout<<" >\\";
float tem2[3];
tem2[0]=v4[1]*v5[2]-v4[2]*v5[1] + v4[1]*v6[2]-v4[2]*v6[1];
tem2[1]=v4[2]*v5[0]-v4[0]*v5[2] + v4[2]*v6[0]-v4[0]*v6[2];
tem2[2]=v4[0]*v5[1]-v4[1]*v5[0] + v4[0]*v6[1]-v4[1]*v6[0];
cout<<"(v4 x v5)+(v4 x v6) = < ";
for(int i=0;i<3;i++)
cout<<tem2[i]<<" ";
cout<<" >\\";
if(equal(tem,tem2))
cout<<"v4x(v5+v6) and (v4+v5)+(v4xv6) are equal";
else
cout<<"v4x(v5+v6) and (v4+v5)+(v4xv6) are not equal";
return 0;
}