In the morning, Rainsford wakes up in Zaroff's comfortable bed. He gets up in awe, he doesn't remember how he got there, he just remembers running exhaustively and frantically until his legs can't take anymore and everything is dark. He knows he can't stay there, it is very dangerous and he needs to go home. However, when Rainsford thinks about returning home he feels a certain emptiness, his home will bring back the monotony and the state of conformity, he was not sure if that was what he wanted.
Zaroff's hunt was dangerous and exhausting, but it generated an atrnaline, a sense of madness that invaded Rainsford's veins and made him feel alive, strong, intelligent and in a way unbeatable. In this game he could free his true nature, without being able, nor fearing.
"I should have come home, but I couldn't! The feeling of fighting for survival was too addictive and exciting". The sense of danger left him drunk, satisfied. He decided to stay in the game, but he should find a way to survive at the end of the day, so the heady feeling of adrenaline would always come back the next morning. For that it was necessary to dominate Zaroff, to make him his submissive, his slave, to obey his orders, without losing his thirst for blood and his position as a hunter. For that, it would be necessary to find your ... TRIM TRIM TRIM The sound of the alarm clock woke Rainsford, now old and tired. His body no longer possessed the vigor of youth, when he fled the island of Zaroff, leaving him dead and returned to the monotony of his home. With the help of a nurse, she managed to sit on her bed and, drinking her coffee, she regretted, she felt no liveliness, no thirst to fight, to react to live. He went back to bed and cried.