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You are designing an exciting new adventure game and you want to attempt to explain where items that are carried by the player are being kept. What inventory system should you use to this? O visual grid approach hyperspace arsenal weighted inventory pseudo-realistic​

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hYou are designing an exciting new adventure game and you want to attempt to explain where items that are carried by the player are being kept. What inventory system should you use to this? O visual grid approach hyperspace arsenal weighted inventory pseudo-realistic​

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