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NO LINKS OR ELSE YOU'LL BE REPORTED! Only answer if you're very good at English.No guessing please.

Author's Point of View: Video games can help teens become more social.

Conflicting Point of View: Video games isolate teenagers from the outside world.

Part 2 of the "Social Gaming" Section:
Gaming with others can create a sense of togetherness among teens,which has a positive effect on how they relate to the world around them.The same PEW study reported that teenagers who play video games with others are more likely to stay informed about current events and be active in their communities.

Which piece of evidence conflicts with the author's point of view about video games in the section " Social Gaming"?

A: Collaborative video games can teach teenagers responsibility.

B: Many augmented reality games are an escape for teenagers.

C: Only one quarter of teens play video games alone all the time.

D: A teenage gamer is not a loner cut off from the real world.​

NO LINKS OR ELSE YOU'LL BE REPORTED! Only answer if you're very good at English.No-example-1
User Itay
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1 Answer

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The correct answer is B. Many augmented reality games are an escape for teenagers.

The author uses a reliable source to argue his position in favor of virtual reality video games as a tool to make young people more sociable by saying "In 2008 PEW research study of teenagers ages 12-17, only one-quarter of the teens who played video games alone all the time". However, the phrase "Many augmented reality games are an escape for teenagers" contradicts the author's point of view because this sentence suggests that young people isolate themselves when playing video games. Therefore, it is possible to affirm that the correct answer is B. Many augmented reality games are an escape for teenagers.

User Andrew Stakhov
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