The correct answer is C. Many augmented reality games are an escape for teenagers.
Step-by-step explanation
In fragment, the author establishes his position by saying "Video games can help teens become more social". According to this, he establishes a strong argument through evidence such as "In 2008 PEW research study of teenagers ages 12-17, only one-quarter of the teens who played video games alone all the time". On the other hand, the idea "Many augmented reality games are an escape for teenagers" contradicts the main point of the author because this idea proposes that video games isolate teenagers, which is the opposite of main point.