Final answer:
The repeated lines of code for drawing a square can be replaced with a for loop that iterates four times, handling the forward movement and turn for each side of the square.
Step-by-step explanation:
The code provided for drawing a square with a Turtle in Java can be optimized by using a for loop. The repetitive actions of moving forward and turning can be executed inside a loop that runs four times, once for each side of the square. Here's how you can change the code:
for (int i = 0; i < 4; i++) {
yertle.forward(50); // assuming we want to move 50 pixels forward
yertle.turn(90); // a 90-degree turn for square corners
}
By using a for loop, we eliminate the repeated lines and make the code more concise and easier to maintain or change, such as if you want to modify the size of the square or draw a different polygon.