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Programming terminologies ​

User Chouser
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There are many different terminologies used in the field of programming. Some common ones include:

Algorithm: A set of well-defined instructions used to perform a specific task or solve a problem.

Compiler: A program that translates source code written in a high-level programming language into machine code that can be executed by a computer.

Debugging: The process of finding and fixing errors or bugs in a program.

Syntax: The set of rules governing the structure and form of expressions in a programming language.

Variable: A named storage location in a program that can hold a value.

Function: A named block of code that performs a specific task and can be reused in a program.

Object: A self-contained entity that combines data and functionality, often used in object-oriented programming languages.

Loop: A control flow construct that allows a block of code to be repeated multiple times.

Class: A template or blueprint for creating objects in object-oriented programming languages.

Library: A collection of pre-written code that can be used to add functionality to a program.

These are just a few of the many terms used in programming, and the specific terminology used can vary depending on the programming language and the context in which it is used.

User Tony Edgecombe
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