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1.Think of a game you’ve played where the aesthetics were particularly noticeable. Describe the colors used. How did they contribute to your overall emotions while playing the game?

2.Your friend Russell wants to create a video game character that is friendly, young, and pretty. When he shows you his sketch of the character, you notice that he’s mostly used triangular shapes and features. Do you agree with how Russell has drawn the character based on how he wants the character to look and feel?
3.Secondary action refers to breaking up the main action of an animation into sub-actions. Can you think of an example of secondary action in a video game you’ve played? Describe it.
4.Your friend Iliana has made a video game that she wants you to try. It involves a dog trying to make its way through a maze. The dog can gain extra points by eating bones along the way, but the dog loses points if it runs into a bear. When you play it, you notice there’s no sound. What recommendations concerning sound would you make to Iliana for her game?
5.Askar wants to create a game that makes the player feel energetic, healthy, adventurous, and courageous. What color(s) should he use for his game?

2 Answers

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Answer:

1. A game I have played with a particular aesthetic is Chill Corner. The aesthetic, it is said in the title, is very chill and calm. The colors that were used were soft pinks, baby blues, and anything thing that was pastel color. This contributed to my emotions while playing the game because the soft colors and the chill music made me feel calm.

2. I would say I like the design, but if you want to give young, friendly, and pretty, you probably should use triangles. The reason for this is that triangles are sharp, and if it were a cartoon, it wouldn't give off the kind or pretty you want to give off. You should use shapes like circles, hearts, or even ovals. Overall, I disagree with his choice.

3. I can't recall any secondary action in any video games I've played before.

4. I would tell her to add some adventurous music in the background so it's not so awkward while playing. I would tell her that no background can make a game a little more boring. I will tell her to add a sound effect when the dog gains points and add points. I would say when the dog eats the bone, you should hear a munching sound. When you get attacked by the bear and lose points, you should hear a dum down noise. Then, when the bear comes, you should hear a growl.

5. The colors he should use should be bright, lively colors, yellows, greens, light blues, whites, and anything that is bright but not highlighter bright, or it would be overpowering.

Step-by-step explanation:

Hope this is helpful! Have a great day!!!

User Relaxing In Cyprus
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Answer:

c

Step-by-step explanation:

1.Think of a game you’ve played where the aesthetics were particularly noticeable. Describe the colors used. How did they contribute to your overall emotions while playing the game?

2.Your friend Russell wants to create a video game character that is friendly, young, and pretty. When he shows you his sketch of the character, you notice that he’s mostly used triangular shapes and features. Do you agree with how Russell has drawn the character based on how he wants the character to look and feel?

3.Secondary action refers to breaking up the main action of an animation into sub-actions. Can you think of an example of secondary action in a video game you’ve played? Describe it.

4.Your friend Iliana has made a video game that she wants you to try. It involves a dog trying to make its way through a maze. The dog can gain extra points by eating bones along the way, but the dog loses points if it runs into a bear. When you play it, you notice there’s no sound. What recommendations concerning sound would you make to Iliana for her game?

5.Askar wants to create a game that makes the player feel energetic, healthy, adventurous, and courageous. What color(s) should he use for his game?

User Gianinna
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5.0k points