Roy should use the article as it contains points that relate to his research question about video games improving socialization in teens. Both the positive social aspects and the potential negative impacts of video game violence are parts of ongoing research, which adds depth to his exploration of the topic.
Based on the information in the bulleted list from the article, Roy should consider using the article in his research. The list mentions that video games can improve the ability to collaborate with others and can make individuals more sociable. These points directly relate to Roy's research question which is "How can playing video games improve socialization in teens?" Therefore, the appropriate answer to whether Roy should use the article in his research is C. Yes, because the items contain key words and ideas from Roy's research question. It is important to note that evaluating the credibility and potential bias of the source is also critical, but this is not suggested by the list's content alone.
Looking at the broader research, both positive and negative impacts of video games have been documented. Some studies suggest that video games can promote social behavior and improve cognitive skills, while others indicate a potential link between video game violence and aggressive behavior. However, none of this undermines the relevancy of the article to Roy's specific research question about video games and socialization.