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8 votes
8 votes
Which action is most likely to take place in the Define step of the game

development cycle?
O A. Creating a mood board in order to plan the overall feel and color
scheme of the game
O B. Playing the game and going through every level to make sure that
no errors occur
C. Determining whether the outside material needed in the game has
special licenses
D. Building a minimum viable product (MVP) and presenting it to an
audience for testing

User Fadelakin
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2 Answers

9 votes
9 votes

Final answer:

In the Define step of the game development cycle, determining the licensing requirements for outside material is most likely.

Step-by-step explanation:

The action most likely to take place in the Define step of the game development cycle is Determining whether the outside material needed in the game has special licenses. During this phase, developers identify a problem or need, define requirements and constraints, and evaluate possible solutions. This step involves setting clear guidelines and considerations which must include understanding the legal aspects of using external materials, thus ensuring that the game's development adheres to necessary legal and ethical standards.

User Tin Nguyen
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3.4k points
14 votes
14 votes

Final answer:

The correct action in the Define step of the game development cycle is determining the licensing needs for any external materials, setting the foundation for further development, and outlining specifications for the game.

Step-by-step explanation:

In the Define step of the game development cycle, the action most likely to take place is identifying the problem or need, defining requirements and constraints, and ensuring that any outside material needed in the game does not violate licensing agreements.

Hence, the correct answer to which action is most likely to take place in the Define step of the game development cycle is C. Determining whether the outside material needed in the game has special licenses.

This stage focuses on setting clear goals for the game, understanding what resources and personnel will be necessary, and outlining the specifications that the end product should meet. Creating a mood board and building a Minimum Viable Product (MVP) are activities that typically come later in the design and development phases, while playing the game to ensure no errors occur is part of the testing phase.

User Bilal Akbar
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3.3k points