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suppose a sociologist wanted to study a global community of online gamers who all play the same multiplayer game. identify the activities that would likely be part of the research.

User Colabug
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Answer: I'm not entirely sure, but maybe the specific times when they play the game, how long they play, or how good they score in the game?

Explanation: I hope this helps! I'm not sure how the sociologist could study what the people do in their lives besides in the multiplayer game because it's a global community so she wouldn't be able to reach out to all of the players.

User Ralismark
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