An effect that is more or less than what the action really is.
The animator "draws" each frame of a scene from the beginning to the end, figuring out how the action will unfold along the way.
The animator "draws" only the important key poses that points to the action, mapping out how the scene will unfold. The computer fills in the in between frames
The visual change of shape an object makes during an action.
illustrates an action where the speed peaks in the middle of the movement and dies out near the end.
The direction an animation takes when it's an organic movement.
is less significant action that directly correlates to the main action; it "overlaps" the main action at a different rate, but it always tries to "follow" the direction of the main action without ever catching up.
Its purpose is to direct the audience's attention and make it clear what is of greatest importance in a scene
is the speed of movement and how long it takes to complete that movement
An action that is used to prepare the audience for the main action
is the concept of making a two-dimensional object look three-dimensional
Appeal encompasses elements of good design, good drawing, and good storytelling.
Any movement or action that gives richness and depth to support the main action.
1.
Straight ahead action
2.
Pose to pose
3.
Staging
4.
Follow through and overlapping action
5.
Secondary Action
6.
Squash & Stretch
7.
Anticipation
8.
Arc
9.
Exaggeration
10.
Slow in and slow out
11.
Timing
12.
Solid Drawing
13.
Appeal