Answer:
Variable.
Step-by-step explanation:
In Computer programming, a variable can be defined as a placeholder or container for holding a piece of information that can be modified or edited.
Basically, variable stores information which is passed from the location of the method call directly to the method that is called by the program.
For example, they can serve as a model for a function; when used as an input, such as for passing a value to a function and when used as an output, such as for retrieving a value from the same function. Therefore, when you create variables in a function, you can can set the values for their parameters
Hence, a variable is a changeable value recorded in Scratch's memory. Variables can only hold one value at a time, unlike lists.
In object-oriented programming (OOP) language, an object class represents the superclass of every other classes when using a programming language such as Java. The superclass is more or less like a general class in an inheritance hierarchy. Thus, a subclass can inherit the variables or methods of the superclass.
Basically, all instance variables that have been used or declared in any superclass would be present in its subclass object.