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Which of the following is the LEAST reliant on event processing? A. An alarm application that allows users to add, update, and delete alarms B. A clock application that constantly displays the time of Los Angeles, New York, and London C. A texting application that allows users to share photos and audio messages D. A video game application where users battle their friend in word games

2 Answers

6 votes

Final answer:

The clock application is the least reliant on event processing as it has a continuous action of time display, unlike alarms, texting, or gaming apps which depend on user interactions.

Step-by-step explanation:

Out of the options provided, the clock application that constantly displays the time of Los Angeles, New York, and London is the least reliant on event processing. A clock application typically performs a singular, continuous action of keeping and displaying time, which generally involves minimal interaction or event-driven behavior from the user. In contrast, applications like alarms, texting, and video games rely heavily on user interactions and the processing of those events, such as adding or removing alarms, sending messages, or playing games.

User Yasin Yaqoobi
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2 votes

Final answer:

A clock application constantly displaying the times for various cities is the least reliant on event processing, as it updates the time based on the system clock without the need for frequent user interactions or other external events.

Step-by-step explanation:

The question asks which application is the least reliant on event processing. Event processing involves responding to user interactions or other triggers, such as a button click, a message arrival, or a scheduled alarm. Out of the options provided:

  • An alarm application would rely heavily on event processing for adding, updating, and deleting alarms.
  • A texting application would rely on event processing, particularly for sending, receiving, and displaying messages and media.
  • A video game application would be highly dependent on event processing for user interactions during gameplay.
  • A clock application displaying the current times for different cities is the least reliant on event processing because it continuously updates the time based on the system clock without the need for user interaction.

Therefore, the correct answer is B. A clock application that constantly displays the time of Los Angeles, New York, and London.

User Swbradshaw
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7.9k points