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This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. (1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster). (3 pts) Ex: Enter player 1′s jersey number: 84 Enter player 1′s rating: 7 Enter player 2′s jersey number: 23 Enter player 2′s rating: 4 Enter player 3′s jersey number: 4 Enter player 3′s rating: 5 Enter player 4′s jersey number: 30 Enter player 4′3 rating: 2 Enter player 5′s jersey number: 66 Enter player 5′s rating: 9 ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 (2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pt) Ex: MENU u - Update player rating a - Output players above a rating r - Replace player - Output roster q - Quit Choose an option: (3) Implement the 'Output roster' menu option. (1 pt) Ex: ROSTER Player 1 -o Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 … (4) Implement the 'Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. (1 pt) Ex: Enter a jersey number: 23 Enter a new rating for player: 6 ⋯ (5) Implement the 'Output players above a rating' menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. ( 2 pts) Ex: Enter a rating: 5 ABOVE 5 Player 1 -- Jersey number: 84 , Rating: 7 ⋯ (6) Implement the 'Replace player' menu option. Prompt the user for the jersey number of the player to replace. If the player is in the roster, then prompt again for a new jersey number and rating. Update the replaced player's jersey number and rating. ( 2 pts) Ex: Enter a jersey number: 4 Enter a new jersey number: 12 Enter a rating for the new player: 8 Enter player 1′ s jersey number: Enter player 1′s rating: Enter player 2′ j jersey number: Enter player 2′s rating: Enter player 3′ s jersey number: Enter player 3′ s rating: Enter player 4 's jersey number: Enter player 4's rating: Enter player 5′ j jersey number: Enter player 5′s rating: ROSTER Player 1 - Jersey number: 84, Rating: 7 Player 2 - Jersey number: 23, Rating: 4 Player 3 -o Jersey number: 4, Rating: 5 Player 4 - Jersey number: 30, Rating: 2 Player 5 - Jersey number: 66 , Rating: 9 2:Compare output ∧ Enter player 1 's jersey number: Enter player 1 's rating: Enter player 2's jersey number: Enter player 2's rating: Enter player 3′ s jersey number: Enter player 3′ s rating: Your output correctly Enter player 4's jersey number: starts with Enter player 4 's rating: Enter player 5 's jersey number: Enter player 5′ s rating: ROSTER Player 1 - Jersey number: 1, Rating: 4 Player 2 - Jersey number: 6, Rating: 9 Player 3 -- Jersey number: 21, Rating: 5 Player 4 -o Jersey number: 47 , Rating: 8 Player 5 - Jersey number: 83, Rating: 2 Enter player 1 's jersey number: Enter player 1 's rating: Enter player 2′ s jersey number: Enter player 2′s rating: Enter player 3′ s jersey number: Enter player 3′s rating: Enter player 4 's jersey number: Enter player 4's rating: Enter player 5 's jersey number: Enter player 5′ s rating: ROSTER Player 1 -o Jersey number: 84, Rating: 7 Player 2 -o Jersey number: 23, Rating: 4 Player 3 -- Jersey number: 4, Rating: 5 Player 4 -- Jersey number: 30, Rating:2 Player 5 -- Jersey number: 66, Rating: 9 MENU u - Update player rating a - Output players above a rating r - Replace player - Output roster q - Quit Choose an option: Output differs. See highlights below. Special character legend

User Arc
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1 Answer

4 votes

Final answer:

This program allows users to store and modify roster and rating information for a soccer team.

Step-by-step explanation:

This program is designed to store roster and rating information for a soccer team. The user will be prompted to input five pairs of numbers: a player's jersey number (ranging from 0 to 99) and the player's rating (ranging from 1 to 9). These numbers will be stored in two separate int arrays. To output the roster, the program will simply display the jersey numbers and ratings in the arrays.

The program also implements a menu of options for the user to modify the roster. The menu includes options to update player ratings, output players above a certain rating, replace players, and output the roster. The program will continue to display the menu until the user chooses the option to quit.

For example, if the user selects the 'Update player rating' option, the program will prompt the user for a player's jersey number, prompt again for a new rating for the player, and then update that player's rating. Similarly, if the user selects the 'Output players above a rating' option, the program will prompt the user for a rating and then print the jersey number and rating for all players with ratings above the entered value.

User John Jeffery
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