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A class represents a template or blueprint for creating objects of a particular kind. TRUE or FALSE

User Marekinfo
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Answer:

Step-by-step explanation:

  • A class is a blueprint of an object. You need to have a class before you can create an object. Objects have properties and methods. A method is a procedure associated with a class and defines the behavior of the objects that are created from the class.
  • A software blueprint for objects is called a class . Definition: A class is a blueprint that defines the variables and the methods common to all objects of a certain kind.
User Camarero
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