Answer:
Sure! Here's an example implementation in C language:
```c
#include <stdio.h>
typedef struct {
unsigned long long tag;
unsigned long long index;
unsigned long long offset;
} CacheComponents;
void parseMemoryAddress(unsigned long long address, CacheComponents* components) {
unsigned long long offsetBits = 4; // number of bits for offset
unsigned long long indexBits = 8; // number of bits for index
unsigned long long offsetMask = (1 << offsetBits) - 1;
unsigned long long indexMask = ((1 << indexBits) - 1) << offsetBits;
components->offset = address & offsetMask;
components->index = (address & indexMask) >> offsetBits;
components->tag = address >> (offsetBits + indexBits);
}
int main() {
unsigned long long memoryAddress = 0xABCD1234; // example memory address
CacheComponents components;
parseMemoryAddress(memoryAddress, &components);
printf("Tag: %llx\\", components.tag);
printf("Index: %llx\\", components.index);
printf("Offset: %llx\\", components.offset);
return 0;
}
```
This code defines a structure `CacheComponents` to hold the tag, index, and offset of a memory address. The function `parseMemoryAddress` takes a memory address and extracts the tag, index, and offset using bit masking and shifting operations. The `main` function demonstrates the usage by passing a sample memory address and printing the extracted components.
Note that the example uses 4 bits for the offset and 8 bits for the index. You can adjust these values according to your specific cache design.
Step-by-step explanation:
FROM PH.