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how can the map be changed so it shows constant acceleration after the object changes direction? by adding vectors that are all the same length and placing them above the current top row of vectors by adding vectors that gradually increase in length and placing them above the current top row of vectors by adding vectors that are all the same length and placing them below the current bottom row of vectors by adding vectors that gradually increase in length and placing them below the current bottom row of vectors

User Joe Dixon
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Final answer:

To visualize constant acceleration after a change in direction on a map, add vectors of equal length in a pattern consistent with the change. If the object changes direction downwards, place new vectors below the current bottom row to represent the continued constant acceleration.

Step-by-step explanation:

The question asks how a map can show constant acceleration after an object changes direction. To visualize this on a map, you should add vectors that are all the same length because constant acceleration means that the magnitude of acceleration remains constant over time. These vectors should be placed in a consistent pattern to reflect the constant acceleration. If the object has changed direction and the acceleration is still constant in magnitude but now in the opposite direction, the vectors should be added at the appropriate position in the map relative to the change in direction, which may be below the current bottom row of vectors if the directional change is represented in that manner on your map.

For example, if the object initially has a set of upward-pointing vectors indicating acceleration, and then changes direction, a new set of vectors of equal magnitude should continue from the point of direction change. If the change is downwards, the new acceleration vectors should be placed below the current bottom row. This situation is analogous to a car that accelerates uniformly in one direction, then reverses and accelerates uniformly backward; the magnitude of the acceleration would be represented by vectors of equal length in both directions.

User Rokhaya
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