Step-by-step explanation:
One AI reaction that could be included in a Game On project is triggering the enemy to chase the player when they hear a gunshot.
Variables: gunshot sound, player position, enemy position, distance between player and enemy
States:
- Idle: Enemy is patrolling and not actively searching for the player.
- Alert: Enemy has heard a gunshot and is actively searching for the player.
- Chase: Enemy has located the player and is actively chasing them.
Script:
When a gunshot sound is played, the enemy's state changes from Idle to Alert.
If the player is within a certain distance of the enemy, the enemy's state changes from Alert to Chase and begins to move towards the player's position.
The enemy continues to chase the player until the player either moves out of range or the enemy catches and kills the player.
Pseudocode:
if gunshot sound is played:
enemy state = Alert
if player within certain distance:
enemy state = Chase
move towards player position
if distance between player and enemy < 1 meter:
kill player
else if distance between player and enemy > 10 meters:
enemy state = Idle