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Think of an active scene in a 3D game you recently enjoyed. Explain how at least 3 of the 12 Disney principles of animation were used in that scene to increase immersion.

User Gayot Fow
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One of the 3D games I recently enjoyed is "The Legend of Zelda: Breath of the Wild". One of the active scenes in this game that stands out to me is when the player character, Link, is running and jumping across a large gap to reach a high platform. Here are three Disney principles of animation that were used in this scene to increase immersion:

Anticipation: Before Link jumps, he crouches down and his body language suggests that he is preparing for the jump. This creates a sense of anticipation and builds tension, making the player feel more engaged in the action.

Follow-through and overlapping action: After Link jumps, his body continues to move in the direction of the jump even after he lands. This creates a follow-through action that makes the jump feel more realistic. Additionally, his arms and legs move slightly out of sync with each other, which creates overlapping action that gives the animation a more natural look.

Exaggeration: Link's jump is exaggerated in the game, making him soar through the air with a sense of weightlessness. This exaggeration adds to the feeling of excitement and thrill that the player experiences during the jump. Additionally, the wind effect on Link's clothing and hair is also exaggerated, which adds to the sense of motion and immersion in the scene.

By using these Disney principles of animation, the game developers were able to make the jump scene in "The Legend of Zelda: Breath of the Wild" feel more engaging and immersive, making the player feel like they are really experiencing the action

User Jenille
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