The correct option for generating values for this simulation is:
Use a random digit table to generate two-digit numbers, ignoring any besides 40 and 10. Use 40 for clothing, 40 for footwear, 10 for housewares, and 10 for athletic gear.
This method allows you to accurately simulate the store's sales split among the four areas, as it uses the correct percentages and generates random values within the appropriate range. The other options do not accurately reflect the store's sales split or use the correct percentages.