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33 votes
33 votes
A store manager finds that his store’s sales are split among four areas – 40% clothing, 40% footwear, 10% housewares, and 10% athletic gear. He wants to run a simulation of the store’s sales using a random digit table. Which values should be used in this simulation? Use 40 for clothing, 40 for footwear, 10 for housewares, and 10 for athletic gear. Use a random digit table to generate two-digit numbers, ignoring any besides 40 and 10. Use 0 and 1 for clothing, 2 and 3 for footwear, 4 and 5 for housewares, and 6 and 7 for athletic gear. Use a random digit table to generate one-digit numbers, ignoring 8’s and 9’s. Use 1 for clothing, 2 for footwear, 3 for housewares, and 4 for athletic gear. Use a random digit table to generate one-digit numbers, ignoring numbers 5-9. Use 0, 1, 2, and 3 for clothing, 4, 5, 6, and 7 for footwear, 8 for housewares, and 9 for athletic gear. Use a random digit table to generate one-digit numbers.

User AndOs
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1 Answer

22 votes
22 votes

The correct option for generating values for this simulation is:

Use a random digit table to generate two-digit numbers, ignoring any besides 40 and 10. Use 40 for clothing, 40 for footwear, 10 for housewares, and 10 for athletic gear.

This method allows you to accurately simulate the store's sales split among the four areas, as it uses the correct percentages and generates random values within the appropriate range. The other options do not accurately reflect the store's sales split or use the correct percentages.

User Michaeak
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2.7k points