Answer:
Your professor may be looking for something simple. I am not sure the caliber your professor is expecting. But for a basic. You could make a simple loop to improve the code.
function start() {
for (var i = 0; i < 9; i++) {
move();
}
}
With less text, this code will do the same task as the original program. We can prevent repeatedly repeating the same code by utilizing a loop.
From there you could make the moves dynamic...
function start(numMoves) {
for (var i = 0; i < numMoves; i++) {
move();
}
}
This passes the number of mes as an argument..the code will move forward a specified number of times based on the value of the numMoves parameter.
Then from there we could add error handling to have it catch and handle any errors that may occur. This of course is if the move() function displays an error.
function start(numMoves) {
try {
for (var i = 0; i < numMoves; i++) {
move();
}
} catch (e) {
console.error(e);
}
}
BONUS
Here is a combined executable code...explanation below...
// Define the move function
function move() {
console.log("Moving forward");
}
// Define the start function
function start(numMoves) {
try {
for (var i = 0; i < numMoves; i++) {
move();
}
} catch (e) {
console.error(e);
}
}
// Call the start function with 9 as an argument
start(9);
Explanation for bonus:
The move() and start() functions are defined in the code.
A message indicating that the object is moving forward is logged to the console by the straightforward move() function. The start() function calls this function.
Start() only accepts one argument, numMoves, which defines how many times to advance the object. To deal with any errors that might arise when calling the move() method, the function employs a try...catch block.
Based on the value of numMoves, the move() method is called a given number of times using the for loop.
Lastly, the object is advanced nine times by calling the start() procedure with the value 9.
This code requires that the move() function is defined someplace else in the code, or is provided by the environment where the code is being executed (such as a browser or Node.js).
When this code is executed, the start() function is invoked with the input 9 and the object is advanced nine times. Every time the loop executes, the move() function is invoked, which reports a message to the console indicating that the object is moving ahead. Any mistakes that can arise when invoking the move() function are caught and recorded to the console thanks to the try...catch block.