Final answer:
Liquid rendering in computer graphics can be performed either on the client-side, such as in video games, or server-side, like in high-end visual effects. The process involves complex simulations of fluid dynamics to create realistic liquid visuals. The correct answer to the query is c) Both a and b.
Step-by-step explanation:
In the context of computer graphics, liquid rendering refers to the process of creating realistic images of liquids which involve sophisticated simulations and visualizations. While the question seems to hint towards a choice between client-side and server-side rendering, the specifics of how liquid rendering is performed strongly depend on the context in which it is used. For something like a real-time video game, liquid rendering would typically be client-side, with the computations occurring on the user's graphics hardware.
However, in the context of high-end visual effects for film or scientific visualizations, the heavy computation might be done server-side on a render farm before being sent to the client for playback. For both scenarios, the graphics system must handle complex fluid dynamics which involve mathematics and physics principles such as Navier-Stokes equations to simulate the movement and interaction of liquids realistically.
Therefore, the answer to the question is c) Both a and b, as liquid rendering can occur on both client-side or server-side depending on the application's requirements.