Final answer:
The Good Behavior Game is a token economy system used in schools to promote desirable student behavior through the use of tokens as secondary reinforcers. Studies have shown its effectiveness in improving social behavior and academic performance.
Step-by-step explanation:
The real and fictional schools use a version of the token economy known as the Good Behavior Game to encourage desirable student behavior. Token economies are powerful tools for behavior modification in a variety of settings, including educational environments. Students can earn tokens, which serve as secondary reinforcers, for desired behaviors and then exchange these tokens for rewards and prizes. This system leverages the principles of operant conditioning to promote appropriate social behaviors and academic achievements.
Studies such as those by Adibsereshki and Abkenar (2014) and Fryer (2010) have demonstrated the success of token economies in increasing proper social behaviors, reducing inappropriate behaviors, and significantly improving academic metrics like reading comprehension when children are rewarded for their achievements. B.F. Skinner, a proponent of operant conditioning, would likely approve of these methods, as they are in line with his ideas of behavior reinforcement.