Final answer:
Animation can be created through computer-generated methods like motion capture or by defining vectors for object movements. Motion can be controlled interactively or programmed to follow predetermined paths, and understanding graph shapes for motion types is essential for explanation.
Step-by-step explanation:
There are several ways to achieve animation in computer graphics, each providing a different set of tools and results. One common method is computer-generated animation, which can include techniques such as motion capture. This technique involves recording the movement of objects or people using sensors and translating that movement into digital models that can animate characters or other elements within a virtual space. Another essential animation method involves using vectors to define paths and movements for objects like a ball on the screen. Users can either control these movements interactively with inputs like a mouse or predefine the movement through programming to follow certain types of motion, such as linear, simple harmonic, or circular paths.
Drawing graphs to represent the motion of these animated objects is also crucial, particularly in physics or computer animation courses. When these graphs are based on descriptions or diagrams, understanding the typical graph shapes associated with different motion types aids in the analysis and explanation of the animation's kinetics. Thus, whether engaging interactively or programming predefined motions, there are multiple approaches for creating animations, each with its specific applications and outcomes.