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In the context of eSports stakeholders, who is typically considered the "core stakeholder"?

A) Game developers
B) Professional players
C) Event organizers
D) Spectators and fans

1 Answer

1 vote

Final answer:

The core stakeholder in the context of eSports is typically considered to be the game developers.

Step-by-step explanation:

In the context of eSports stakeholders, the core stakeholder is typically considered to be the game developers. Game developers are responsible for creating and maintaining the eSports games, which are the foundation of the entire industry. They have a significant impact on the overall experience of the players, event organizers, and spectators.

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