Final answer:
Rendering passes are primarily used for separating different aspects of a scene for post-processing in mental ray for 3D rendering.
Step-by-step explanation:
When using mental ray for 3D rendering, rendering passes are primarily used for separating different aspects of a scene (e.g., diffuse, specular, ambient) for post-processing.
Rendering passes allow artists to have greater control over the final image by being able to adjust each aspect individually. For example, they can adjust the brightness of the diffuse lighting or remove the specular highlights. This helps in achieving the desired look or making specific changes during the post-processing stage.