Final answer:
Texture coordinates map to a 2D texture in computer graphics and their values range from 0 to 1 on both x and y axes in the UV coordinate system. The texture coordinates range between 0 and 1 on both the x-axis and y-axis. So the correct answer is d. 0 to 1
Step-by-step explanation:
The texture coordinates in computer graphics typically range between 0 to 1 on both the x and y axes. This is also called the UV coordinate system where the upper left corner of a texture image is usually considered to be (0,0), and the bottom right corner is (1,1).
In this system, the entire texture spans a square from these two points, allowing every point within that square to map to a corresponding point on a 2D texture. If a texture coordinate is outside of the 0 to 1 range, it may be wrapped or clamped based on the texture addressing mode.
Texture coordinates map to a 2D texture in computer graphics and their values range from 0 to 1 on both x and y axes in the UV coordinate system.
The texture coordinates range between 0 and 1 on both the x-axis and y-axis. So the correct answer is d. 0 to 1