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How many arguments does the scratch method take?

Refer to the following UML Class Diagram when answering this question.

Pet
- name : int
+ age : String
+ hasFleas : Boolean
- licenseNumber : String
+ weight : float
- color : String
----------------------------------------
- Pet()
+ Pet(name : String, age : int)
+ getName() : String
+ setName(name : String) : void
- getAge() : int
- setAge(age : int) : void
+ speak() : void
+ scratch(itches : int, times : int) : void
+ toString() : String

1 Answer

4 votes

Final answer:

The scratch method in the Pet class UML diagram takes two integer arguments: itches and times.

Step-by-step explanation:

The scratch method in the UML Class Diagram of the Pet class takes two arguments. According to the diagram, the method signature for scratch is scratch(itches: int, times: int), indicating that it requires two integer parameters: itches and times. When the scratch method is called, values must be provided for both of these parameters.

The scratch() method in the given UML Class Diagram takes two arguments: itches and times. The method is defined as scratch(itches : int, times : int). This means that when calling the scratch() method, you need to provide two integer values as arguments.

For example, to call the scratch() method with 10 itches and 3 times, you would use the following syntax: pet.scratch(10, 3);

User StefanQ
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