Final answer:
The scratch method in the Pet class UML diagram takes two integer arguments: itches and times.
Step-by-step explanation:
The scratch method in the UML Class Diagram of the Pet class takes two arguments. According to the diagram, the method signature for scratch is scratch(itches: int, times: int), indicating that it requires two integer parameters: itches and times. When the scratch method is called, values must be provided for both of these parameters.
The scratch() method in the given UML Class Diagram takes two arguments: itches and times. The method is defined as scratch(itches : int, times : int). This means that when calling the scratch() method, you need to provide two integer values as arguments.
For example, to call the scratch() method with 10 itches and 3 times, you would use the following syntax: pet.scratch(10, 3);