Final answer:
The OpenGL texture wrapping option that leads to a stretched edge pattern by clamping coordinates between 0 and 1 is GL_CLAMP_TO_EDGE.
Step-by-step explanation:
The OpenGL texture wrapping option that clamps the texture coordinates between 0 and 1, resulting in the higher coordinates becoming clamped to the edge and creating a stretched edge pattern, is GL_CLAMP_TO_EDGE. The OpenGL texture wrapping option that leads to a stretched edge pattern by clamping coordinates between 0 and 1 is GL_CLAMP_TO_EDGE.
This mode ensures that the texture stretches the edge pixels to the limits of the shape if the texture coordinates fall outside the range of 0.0 to 1.0. In contrast, GL_REPEAT will tile the texture, GL_MIRRORED_REPEAT will tile the texture with alternating mirrored tiles, and GL_CLAMP_TO_BORDER will extend the borders of the texture by using a specified border color.