Final answer:
The Marvella/Telephone Game demonstrates the challenges of effective listening as messages often become distorted through the communication process. Evelyn Glennie further exemplifies this by showing that true listening is more than perceiving sound; it's a multisensory experience. These examples reflect the real-world necessity for good communication practices.
Step-by-step explanation:
The Marvella/Telephone Game is often used to illustrate the challenges of effective listening and communication. In this game, participants form a line, and a message is whispered from person to person. Typically, by the time the last person receives the message, it has significantly changed from the original, demonstrating how easily information can be misheard, misunderstood, or altered as it is relayed through multiple channels. Listening challenges are often due to distractions, selective hearing, or preconceived notions.
A similar real-world scenario is seen in how mobile phones have transformed communication norms. Previously, one-sided phone conversations in public were considered bothersome, leading to an evolution of polite behavior and the advent of texting to enable silent communication. This shift underscores the importance of knowing when to listen and interact appropriately with technology in social settings.
Deaf percussionist Evelyn Glennie challenges the conventional understanding of listening by showing that it is a multilayered activity requiring more than just the act of hearing sound waves. Instead, she endorses a deeper form of listening that can be achievable even in the absence of traditional hearing ability, focusing on the experience and interpretation of sound beyond the ear.