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Implement a VotingMachine class that can be used for a simple election. The class counts votes for two political parties (democrats \& republicans) and contains the following.

Constructor
a) init__(self)
Instance Variable
1) count - dictionary. Initial value should be { dem :0, 'rep :0}
Methods
i) clear () - set all counts to zero
ii) voteDem() -increases the count for democrats
iii) voteRep() -increases the count for republicans
iv) getDem() -returns the number of democratic votes
v) getRep () returns the number of republican votes

User Tae
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1 Answer

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Final answer:

The VotingMachine class is a programming structure designed to count votes for two political parties, Democrats and Republicans. It mimics electronic voting systems which are used alongside other types of voting methods. The class includes methods for clearing the vote count, voting for each party, and retrieving the vote totals.

Step-by-step explanation:

The VotingMachine class is designed to simulate an electronic voting system that is increasingly used in modern elections alongside other methods like mechanical voting machines, punch-card machines, and paper ballots. This class would cater to a two-party system, specifically for the Democratic and Republican parties. Here is a simplified version of the class:

class VotingMachine:
def __init__(self):
self.count = {'dem': 0, 'rep': 0}

def clear(self):
self.count['dem'] = 0
self.count['rep'] = 0

def voteDem(self):
self.count['dem'] += 1

def voteRep(self):
self.count['rep'] += 1

def getDem(self):
return self.count['dem']

def getRep(self):
return self.count['rep']

The class contains methods to clear votes, cast votes for Democrats or Republicans, and retrieve the vote counts for each party.

User Acjay
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