Final answer:
The NumVertices parameter in the gIDrawArrays function specifies the number of vertices to be drawn.
Step-by-step explanation:
The OpenGL function
gIDrawArrays( GL_TRIANGLES, 0, NumVertices )
is used to draw geometric shapes in computer graphics. The second parameter, 0, specifies the starting index of the vertex array, and the third parameter, NumVertices, specifies the number of vertices to be drawn.
In this example, if only a square is drawn, the NumVertices will be the number of vertices in the square, which is usually 4 (assuming each corner of the square is defined).
When rendering a square with GL_TRIANGLES, we need 6 vertices as a square is composed of 2 triangles, each needing 3 vertices.
If we are drawing a square using glDrawArrays with the mode set to GL_TRIANGLES, then we need to consider how many vertices are required to create a square using triangles. A square can be divided into two triangles, and each triangle requires 3 vertices, making a total requirement of 6 vertices to draw a square. Therefore, NumVertices would be 6 in this case.